Game designer with a focus on systems design and game feel with professional design and Unreal Engine experience.

Skills:

  • Systems Design

  • Interpersonal Skills

  • Visual Design, Miro and Visio

  • Unreal Engine and Unity skills

  • Numeric Design

  • Design Documentation

  • Video Pitches

  • Proactive, Adaptable and Dynamic

Jaw Drop Games (Feb-Jun 2024)

Technical Game Designer

Previous Experience:

At Jaw Drop Games I worked on a new IP and my responsibilities were:

  • Creating a rough proof of concept showcasing potential mechanics.

  • Communicating with Animation and Programming departments to effectively communicate solutions and evaluate it’s feasibility.

  • Player mechanics by documenting the mechanics on confluence and visual diagrams on Miro.

In the final two months, I was a solo developer working under Jaw Drop Games. This role covered a wide range of disciplines including Game/Level Design, Animation, Cinematics, Environment Design, U.I, Scripting, Audio and Testing. This required independence and adaptability by learning new skills outside of design.

Projects