Game designer with a focus on systems design and game feel with professional design and Unreal Engine experience.
Skills:
Systems Design
Interpersonal Skills
Visual Design, Miro and Visio
Unreal Engine and Unity skills
Numeric Design
Design Documentation
Video Pitches
Proactive, Adaptable and Dynamic
Jaw Drop Games (Feb-Jun 2024)
Technical Game Designer
Previous Experience:
At Jaw Drop Games I worked on a new IP and my responsibilities were:
Creating a rough proof of concept showcasing potential mechanics.
Communicating with Animation and Programming departments to effectively communicate solutions and evaluate it’s feasibility.
Player mechanics by documenting the mechanics on confluence and visual diagrams on Miro.
In the final two months, I was a solo developer working under Jaw Drop Games. This role covered a wide range of disciplines including Game/Level Design, Animation, Cinematics, Environment Design, U.I, Scripting, Audio and Testing. This required independence and adaptability by learning new skills outside of design.